Backrooms level a
Backrooms level a. For example, if you want your level to be a class 0, you would replace “#” with just “0”. It was discovered by a wanderer who ventured deep into Level 11 and entered a gateway into a cherry tree grove. Each island bears a multitude of towns possessing a variety of sizes and structures; ranging from a single lonely house to an extensive town that stretches on for thousands of miles. Natural sources of light in the level are scarce, as aside from its permanent lack of daylight, which may serve as an obstacle for 1900s []. The hallway has several doors, each one Level 974 is the 975th Level of the Backrooms. Sounds of engines can be heard from afar when traversing through these hallways; these noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal. It can also be used as an infinite source of energy and is known to provide power in many parts of the Level 188 – The Windows. Level 4 is the 5th Level of the Backrooms. There are three (3) main areas in Level 5 that are fully accessible. . Make sure you hit “SAVE” after you add the component in, as the database’s preview feature is finicky and Description. Anyone that finds their way into this level must stay in the car they began in or perish. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. Most areas of the level are entirely devoid of furniture and other accessories one would typically expect to find in an office, although darkened indents strewn about its carpeting appear to indicate that furniture may have been present at one point in Level 60 is the 61 st level of The Backrooms. Level 9, known as "Darkened Suburbs" or "The Suburbs" is an expansive, winding network of paved asphalt roads and residential homes, resembling a modern suburban neighborhood. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. Level 4, also known as the “Abandoned Office”, is an expansive, empty structure, with architecture resembling a modern office building. G. Levels are documented following the clinical tone, thereby making it objective and informative. is finalized. Some rooms on this level have windows, though most of them have been completely blacked out. While the level has street lights giving off light, most of these lights appear to either be broken Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. It is cold, dark, and fraught with peril, predators lurking at every turn. Based on a real location, a Holiday Inn hotel in London, England, the Backrooms level 188 is a class 5 dangerous level home to The Window entity. From the deceptively mundane yet disconcerting confines of Level 0, characterized by its unending yellow wallpaper and musty carpets, to the increasingly strange and perilous realms lying further in the depths, each level introduces fresh obstacles to surmount. 🎲︎ generators. The Backrooms unfurl as a labyrinthine network of levels, each a distinct realm with its own peculiar ambiance and set of arcane rules. Level 188 is an enclosed edifice, with architecture resembling that of a hotel. Most windows in Level 188 are obscured by curtains; however, certain windows may become visible on occasion, each seemingly Level 9 is the 10th level of the Backrooms, and the first level beyond The Main Nine. 1. E. "An infinitely strong, perfectly black, and immovable material which is found buried within the walls, floors, and ceilings in a number of levels, preventing the millions of square kilometers of rooms from caving in. The main structure of Level 110 is a massive, artificial, annular-tube-shaped space city surrounding a giant black hole, with an estimated diameter of about 1000AU. Jul 12, 2021 · The second system, meanwhile, is known as the Three Level System. Description: This level is an infinite highway with tall, weathered, concrete walls at its sides. At its core lies a stratified architecture, commencing with Level 0. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Level 188 is the 189th level of the Backrooms. There appears to be no physical door leading to an outdoor area and windows within the level simply reveal artwork depicting what one would typically see outdoors, except with a notably "cute" theming to it. An important tip to remember is that levels are occasionally prone to instability; keeping this in mind, documentation of any level is subject to change without warning. The Backrooms are a fictional location originating from a 2019 4chan thread. Such emotions are important to the experience and immersion of the Backrooms levels themselves. If you base your level off a real-life reference, such Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Level 0 is the first level of the Backrooms, and the first location that most wanderers will initially find themselves in. ; Late-1900s — The sixth edition of The Backrooms Journal of Neurobehavior and Psychopharmacology is released featuring a publication titled: Review of Report on the Census of Hallucinations while Dying in The Backrooms. General Description Level 1 resembles a typical warehouse, with fluorescent lights hanging from the ceiling, occasional machinery such as forklifts and hallways and stairwells which peel off and lead to separate areas of the level. Approach these windows with extreme caution! Level 0 is the 1st level of the Backrooms, and the first level many encounter. Level 60 is a segmented level that appears to be an infinitely long, newly constructed, and "well-kept" concrete pathway next to a bay. Entrances and exits to each level are catalogued to the best of our ability, as making a hasty retreat is often necessary. It is situated outdoors, sitting next to a bayside. ; November 11, 1918 — Level 657 and its Scribe are created due to the mass destruction WW1 caused. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside Object 50 - "Voidstone". new The original Backrooms image posted on 4chan. Level 94 is the 95th Level of The Backrooms. Level 5 is the 6th Level of The Backrooms. The level itself appears to have been constructed in the 1930s, with furniture dating back to 1920. 1900 — The leadership of the M. A sprawling network of underground caves, its web of tunnels is interwoven into a suffocating prison. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the second level, which is darker and more dangerous than the first The 8th level of the Backrooms is the last of the initial twelve whose environment is wholly enclosed. Description: Level 4 resembles an empty office building, though it is almost completely devoid of furniture. An Original Concept. Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of uses. Level 89 is the 90th Level of the Backrooms. Description: Level 89 takes the form of a 1940's ice cream parlor. Level 5 is an infinite hotel complex with many rooms and halls. It is the level where Almond Water can be found most frequently. Level 69 is the 70th Level of the Backrooms: A deserted, infinite highway shrouded in thick fog and pitch darkness. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent l Level 1 is the 2nd level of the Backrooms, and one of the only levels wanderers can enter directly through The Frontrooms. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed Level ! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. As some general guidelines, each level should capture a certain feeling of the Backrooms, whether it be familiarity, nostalgia, fear, suspense, loneliness, or surrealism. A large courtyard-like area is present in the center of the level, surrounded on all sides by numerous small square-shaped windows on each wall. Level ! consists of a long hallway, approximately ten kilometers in length, with its structure resembling that of a hospital. [[include :backrooms-wiki:component:level-class |class=#]] “#” should be replaced with whichever number class you decide to use. Description. Level 974 is an expansive sky consisting of an undetermined, conceivably infinite amount of floating islands scattered around the sky. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. . Description: Level 974 appears to be a moderately sized home with pink theming throughout the interior. There are currently no known laws of physics able to explain how it exists, as it conflicts significantly with the natural laws we know. Oftentimes puddles on the floor comprised The Backrooms の階層の一覧です。 無印通常階層の一覧へ。 通常階層 η の一覧へ。 Level PL-0: "Boilery" (ボイラー) Level PL-1: "Tunele Steampunk" (スチームパンクなトンネル) Level PL-2: "Nostalgiczne blokowisko" (望郷の団地) Level PL-3: "Kosmiczna Otchłań" (宇宙の深淵) Level PL-4: "Dublin" (ダブリン) Level PL-5: "Wentylacja"(換気口 Level 1 is the 2nd Level of the Backrooms. The main town is safe, with no Entities during the day. This Level seems to be an infinite hotel. kiqcqb vzbu fkzjdk vpx dnaqwkk pum qir keie qoiq fuvyos